The closer the concept of a product approaches the final stage, the more important it becomes to include visual aspects in tests in addition to fundamental issues such as the arrangement of individual elements.
How does the method work?
With the help of digital prototypes, it is possible to test arrangements, functions and visuals all at once. However, creating prototypes is much more time-consuming than creating paper prototypes or wireframes, which is why the basic concept should already be largely defined and tested before implementation.
Nevertheless, it is a good idea to use digital prototypes before the final implementation, because this way color design and animations can be tested without the effort of the final implementation. However, digital prototypes are not suitable for including new features at this stage, because iterations at this stage are time-consuming and expensive.
Digital prototypes answer these questions:
- Where should I arrange elements (e.g. buttons, menu, menu sub-items) in my interface?
- How do users like the visual design of my interface?
- Where do problems (e.g. errors, waiting times, getting “lost”) occur when using my product?
- Does the design of my interface support the users in their tasks?
How does the method work for us?
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